Contents
- Preface
-
About ReBlok and Vukuzenzele
- Getting started with ReBlok
- ReBlok founders
- The problem
- A solution: gamification of community participation
- Gameplay narrative
- Gameplay mechanics
- We are inspired by award-winning games
- Vukuzenzele is not a ‘city builder’ game
- Target audience
- Learning objectives
- Capturing data and communicating
- How to use this manual
- Part A: How Vukuzenzele adds value to informal settlement upgrading
-
Part B: Vukuzenzele how-to guide
- Step 1: Selecting a site
- Step 2: Pre-planning consultations
- Step 3: Stakeholder analysis
- Step 4: Data collection through enumeration
- Step 5: Participatory mapping and initial concept planning
- Step 6: Determining design principles and concept plan
- Step 7: Preparing the game file
- Step 8: Playing the game
- Step 9: Prioritisation and design refinement
- Step 10: Implementing the design
- References