Contents

  1. Preface
    1. Abbreviations
  2. About ReBlok and Vukuzenzele
    1. Getting started with ReBlok
    2. ReBlok founders
    3. The problem
    4. A solution: gamification of community participation
    5. Gameplay narrative
    6. Gameplay mechanics
    7. We are inspired by award-winning games
    8. Vukuzenzele is not a ‘city builder’ game
    9. Target audience
    10. Learning objectives
    11. Capturing data and communicating
    12. How to use this manual
  3. Part A: How Vukuzenzele adds value to informal settlement upgrading
    1. Informal settlements in South Africa
    2. Why participation matters
    3. A Serious Game: How it came about
    4. Re-blocking: Building a game on ten years of practical experience
    5. Re-blocking AT Section: Vukuzenzele in action
    6. Getting started with ReBlok
  4. Part B: Vukuzenzele how-to guide
    1. Step 1: Selecting a site
    2. Step 2: Pre-planning consultations
    3. Step 3: Stakeholder analysis
    4. Step 4: Data collection through enumeration
    5. Step 5: Participatory mapping and initial concept planning
    6. Step 6: Determining design principles and concept plan
    7. Step 7: Preparing the game file
    8. Step 8: Playing the game
    9. Step 9: Prioritisation and design refinement
    10. Step 10: Implementing the design
  5. References